Products
Autodesk MotionBuilder 2011
Create your 3D character animation more easily with Autodesk® MotionBuilder® 2011, designed with new features for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations.
Features
- The Python Batch Tool helps eliminate repetitive tasks by enabling a set of processes to be automatically applied to multiple files.
- Artists working on pre-visualisation, or laying out storyboards or multiple cameras, will appreciate Story Tool re-architecture aids.
- Enhancements to the MotionBuilder Open Reality® SDK enable developers to bypass the Actor solve to directly access data on the character’s bones.
Benefits
- Built on a real-time 3D architecture, MotionBuilder provides you with a highly responsive, interactive environment to create, edit, and play back complex character animation.
- With MotionBuilder software, you can import or capture live files from any industry-standard motion capture system and use the powerful cleanup, filtering, blending, and editing features to manipulate and massage dense data.
- With MotionBuilder software, you can perform real-time rigid body dynamic simulations as part of, or alongside, your character animation; simulations can be blended with key-framed or motion-captured data.
What's New
- NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations
- Improved animation layers match the behaviour of those in Maya 2009 and higher, and offer better interoperability.
- Skinned characters play back faster by using the computing power of the GPU.
- Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.